![]() They'll just be playing content to get things they've already been doing. WP: Medal objectives - is this something along the lines of Achievements on the 360 or Trophies on the PS3?īW: We looked at Achievements and right now, we're not planning on doing anything because retroactively, it doesn't really help anybody. If we deliver a story and we have our nice cinematics and we have all these elements and aspects of the game, we want people to enjoy that and see and feel the full experience, as opposed to, I think a lot of players will play campaigns and get through maybe 60 percent of they content and say, "OK, I'm done with this." And how many books or movies do you read or watch that you don't actually finish? So one of our goals is to make the campaigns shorter, more attainable and more tactical and making sure that you can enjoy the gameplay and maybe play it more than once for some of the medal objectives and other aspects of the game. One of the big pieces that's important to me is that people have content that they can play and get through. Why the shift in presentation?īW: One, to be honest, we have a smaller team working on Tales of Valor. WP: Campaigns in Tales of Valor are going to be a little shorter and a little more focused than they were in earlier Company of Heroes games. The community is still growing, and Company of Heroes is still being played quite a bit, and we just want to support and help out our current player base. We also want to make sure we're supporting the community. We just want to figure out what do the guys really key off of, where's the PC market going in terms of developing games for personal computers as well as making sure that we're supporting it. Some of it is we're changing the gameplay a little bit for the single-player content in campaigns and delivering that before we move on to a sequel or anything more. What's the focus here?īW: With Tales of Valor, we wanted to focus on basically deliver content that the community could really enjoy. ![]() WP: Tell us about Tales of Valor and how it dovetails from the previous two Company of Heroes games in terms of gameplay. I'm Brian Wood, and I'm the lead designer for Company of Heroes: Tales of Valor. WP: Who has the honor to speak with us? State your name, rank, and occupation! ![]()
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